Interactive exhibits
that bring knowledge
to life.

We develop and build exhibits, media stations and interactive spaces for museums, science centers and exhibitions. Together with you, we translate complex content into experiences that visitors understand, try out and remember.

Every exhibition pursues one goal: conveying knowledge at a high standard while sparking curiosity and getting visitors excited about the subject. To make that happen, we develop interactive exhibits that connect with people and subject matter – and are tailored to your museum.

Interactive experience space about the Hallig Langeneß at Klimahaus Bremerhaven

MODERN KNOWLEDGE
TRANSFER

Good exhibitions
inform. Interactive
exhibitions inspire.

Today’s visitors don’t just want to read and look. They want to discover, try things out and explore connections for themselves. That’s exactly where interactive exhibits shine: they make abstract topics tangible and invite people of all ages to join in.

Climate change, history or technology – those who get hands-on remember what they’ve experienced far longer.

SpaceHUB Bremen exhibition hall with spaceflight exhibits

Interactivity is not
an end in itself

Not every screen makes an exhibition better. What matters is that every interaction contributes to the exhibition’s story. It should provide orientation, explain connections or spark curiosity – not just grab attention, but convey content at a high standard.

That’s why every project starts with the content and the visitors. Only then do we develop the right form of interaction.

Visitors at the Together exhibit of the LOVE special exhibition at Universum Bremen
Immersive Hallig Langeneß experience space at Klimahaus Bremerhaven

From the idea to the
finished installation.

A great exhibit isn’t born in the workshop.

It starts with a good idea, a clear communication strategy and a design that visitors understand intuitively.

We accompany your project from the first sketch to the last screw and advise you at every step.

  • Concept & storytelling
  • Design & interaction design
  • Hardware and software development
  • Engineering & fabrication
  • Installation & commissioning
  • Maintenance and further development
Portrait of Tobias Wolff, Head of Exhibitions, Universum Bremen
“ping understood our ideas right away and brought them to life with a keen eye for the visitors. You can tell their experience with interactive exhibits: first-class technical execution and uncomplicated collaboration.”

Tobias Wolff, Head of Exhibitions
Universum® Bremen

Contact

Would you like a
personal conversation?

Whether it’s a single exhibit or a complete immersive world – we support you from the first idea to the finished result.